Animating Inside and Outside the Box with Jetpack Compose | by Nirbhay Pherwani | Dec, 2023
Enhancing User Experience with Responsive Gestures In this section, we explore how Jetpack Compose can be used to create animations that are controlled by user gestures. We’ll focus on two examples — a multi-touch transformable image and a gesture-controlled audio waveform. A) Multi Touch Transformable…
What can Advanced / Lesser Known Modifiers do for your UI? — A Comprehensive Exploration in Jetpack Compose | by Nirbhay Pherwani | Dec, 2023
.drawWithCache in action Overview Modifier.drawWithCache is a specialized modifier in Jetpack Compose that enhances performance for complex drawing operations. This modifier is particularly useful when you have custom drawing logic that involves calculations or operations that don’t change often. It allows you to cache certain…
Kotlin Unknotting — From Realizing Anti-Patterns to Becoming a Better Developer | by Nirbhay Pherwani | Nov, 2023
Now, let’s apply our newfound wisdom to real-world scenarios. We’ll transform the previously discussed bad practices into best practices with examples that are common in advanced Kotlin development. Photo by James Lee on Unsplash A) Enhanced Nullability Handling Scenario: You’re working on a user profile…
Evolving with Kotlin — Advanced Functional Programming Techniques | by Nirbhay Pherwani | Oct, 2023
Kotlin offers a rich set of functions to operate on collections. Beyond the basics, understanding the intricacies of these functions can dramatically improve code clarity and efficiency. Photo by Karoline Stk on Unsplash 1. Transformations with map and flatMap Basic Syntax — The map function…
Building the Flappy Musk.eteer Arcade Game with Jetpack Compose | by Nirbhay Pherwani | Oct, 2023
Photo by Alexei Maridashvili on Unsplash The GameScreen composable is the central component responsible for managing the game play logic in the Flappy Musketeer game. This code file defines the behavior of the game during game play, including handling user input, updating the game state,…
Exploring Canvas in Jetpack Compose — Crafting Graphics, Animations, and Game Experiences | by Nirbhay Pherwani | Sep, 2023
The Canvas composable isn’t limited to graphics; it’s also used in creating interactive and immersive game experiences directly within your app. Let’s look at a simple game concept — a bouncing ball. Bouncing Ball Game @Composablefun BouncingBallGame() {val position = remember { mutableStateOf(Offset(300f, 0f)) }val…
Getting Better with Kotlin — Exploring Advanced Features and Effective Coding Strategies | by Nirbhay Pherwani | Aug, 2023
1. Inline Classes — Compact Abstractions Example — Inline classes allow us to create lightweight wrappers around primitive types without runtime overhead. Inline Class Example Explanation — In this example, we define an inline class Meter that wraps a Double value. The toCentimeter function showcases…
Why Build a Pattern Library in Jetpack Compose? — Elevating User Experiences in Large-Scale Applications | by Nirbhay Pherwani | Aug, 2023
A pattern library acts as a resource for UI design and development. It comprises reusable UI components and custom styles that ensure a cohesive user experience. Pattern libraries offer several key benefits — Sourced from Dribbble 1. Consistency Across User Experience Regardless of the app’s…
Unleashing Creativity with Custom Modifiers in Android Jetpack Compose | by Nirbhay Pherwani | Aug, 2023
Example 1 — Gradient Background Modifier Create a custom modifier that applies a gradient background to a composable. This can be used to provide a consistent visual theme across your app’s components. Gradient Background Custom Modifier fun Modifier.gradientBackground(colors: List<Color>): Modifier = composed {drawWithContent {drawRect(brush =…
Kotlin’s Supercharged Flow API — Combining and Merging Flows for Reactive Programming | by Nirbhay Pherwani | Aug, 2023
.combine is a function provided by Kotlin’s Flow API. It allows us to combine two or more flows into a single flow, emitting values whenever any of the source flows emit a new value. This is useful for scenarios where you want to react to…
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